Media narratives inform our ideas of the future - and Games are currently making a significant contribution to this medial reservoir. On the one hand, Games demonstrate a particular propensity for fantastic and futuristic scenarios. On the other hand, they often serve as an experimental field for the latest media technologies. However, while dystopias are part of the standard gaming repertoire, Games feature utopias much less frequently. Why? This anthology examines playful utopias from two perspectives. It investigates utopias in digital Games as well as utopias of the digital game; that is, the role of ludic elements in scenarios of the future. Product details Format Paperback | 332 pages ...
William Westwood was only sixteen when he was transported from Essex as a convict for stealing a coat. After landing in New South Wales and being assigned to a cruel master who would have him flogged at any opportunity, he decided that he would reclaim his freedom by any means necessary. Years later, as an inmate on Norfolk Island, a place known as the Isle of Despair, William Westwood immortalised his life in written word, and it is reproduced here in full, along with transcriptions of his letters. Contemporary news reports and a collection of images help to fill the gaps and more fully immerse the reader in the world of the notorious "Jackey Jackey". Product details Format Paperback | 90 pages ...